Specials

Home > Specials > Interviews

Fight of Ages going Gold

docjay on 04/26/08 11.25 PM
(read 4022 times)

Most of you will probably remember the exclusive beta code give-away we ran in late March. Thanks to our readers and a couple of other beta testers Fight of Ages has now been released as a gold version in Dutch and English. We have had the chance to talk to Rob de Wit about himself and the development of his text-based RPG.

Galaxy-News: Hi Rob! Please introduce yourself to our readers.

Rob: My name is Rob de Wit and I’m a 22 years old student from The Netherlands.
My interests are making games. I don’t play them allot but when I do, I play RPG’s. That’s also were my inspiration for creating Fight of Ages (FoA) came from. I spent about 4 years on this game!


Galaxy-News: You recently launched a brand new version of Fight of Ages. How did the community react to the game so far? What feedback are you getting?

Rob: Well most of them like the game very much! I’m glad that I made a game which people love to play.

Here are some qoutes of players:

"By far, one of the BEST text based RPG's I've ever seen - very detailed, and excellent coded - with so many great aspects. Once I started playing I was hooked, instantly getting addicted to its brilliance - much respect to the coders, obviously there's been quite alot of complex scripting going on"

- Norhede

"hahaha, lemme tell you i just quited playing World of warcraft! That should say enough"
- Tricore

Galaxy-News: What does your daily work for Fight of Ages look like? What are you responsible for?

Rob: The main responsibility is to keep players loving the game. To do so I give them all the help and support that they need. It is also important to create new features and items to make sure no one ever loses interest.

Galaxy-News: In how far is UnitedGames able to support you with your duties? Why did you decide to team up with them?

Rob: I’m just a student with no connections in the gaming world at all. UnitedGames helps me with bringing my game to a higher level, something I couldn’t have done by myself.

Galaxy-News: What's the community’s influence on future development plans?

Rob: If they have nice ideas we can discuss them. More input, better ideas!

When I have an idea but don’t know if the players like it, I just ask them what they think about it. It always gives me a better sight on the player`s expectations.


Galaxy-News: What is your personal highlight within the game? What are you most proud of?

Rob: I’m the most proud of all the players that play FoA. You can imagine that when you put every non-spend hour on developing a game, it makes you very proud when it is finally launched with success.

Galaxy-News: What technology are you using and why?

Rob: The main programming language is PHP, as in most of the browser-based RPG’s. To make sure the code works at his highest performance we use AJAX, which takes care of the irritating page refreshes with every step you take.

Galaxy-News: How many people are currently playing and what are your future plans for new features and yourself?

Rob: We have launched FoA a few days ago in The Netherlands and already 300 people are playing it, we hope this growth will the next couple of months.

I have enough ideas left for the next 3 years. There are so many cool things to add to the game, it will never be finished.

Galaxy-News: Thanks for the interview and good luck for the future!

Rob: Thank you too! By the way, thanks to all the Galaxy-News beta testers, they have done a good job!

More Information

Games Directory
Official Website
Get your Exclusive Beta Code


Share   Subscribe

Comments

Advertisement
1 (1) Tendenz Khan Wars
2 (2) Tendenz Bulfleet
3 (3) Tendenz IceWars
4 (4) Tendenz Mobstar
5 (5) Tendenz Holy-War
6 (6) Tendenz Crimson Moon
7 (7) Tendenz Tycoon Online
8 (8) Tendenz ZeldereX Online
9 (9) Tendenz World of Dungeons
10 (10) Tendenz GWars
Fantasyworld...
Pimpin 2.0
Lord of the Evil
Fame4u
Advertisement
What is your favorite IM service?
AIM
ICQ
Jabber
Live Messenger
Skype
Yahoo IM
Xfire
Others