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World of Dungeons
The clans are going to war.

wodmaster on 02/29/2008 09.22 PM
(read 469 times)

The new battle system for clan wars is a new feature in addition to the current missions that you can complete when exploring dungeons or quests.

In the fantasy realm of the World of Dungeons the clans are fighting to control the valuable monuments. These grant the clan that owns them additional strengths, such as defense against magical attacks. Knights, Archers, Mages, and a number of additional classes can be sent to fight for these monuments.

Until now, the clan war was one sided and favored groups with blunderbuss archers more. In the 30 vs 30 fight, the side whose blunderbussers fired first usually won.

Now tactics will be more important than ever...

The team around Christian Neise has come up with a new system for the monument duels between clans. The new clan duels will be set up with 5 regiments, each with a small number of heroes. Each battle will award the winner with points. The side with the most points wins the duel.

The clan leader will now be capable of coming up with complex attack and defense strategies for their clan regiments in the duel. Will they create heavily armored squads to withstand an onslaught? Speed regiments to overrun the enemy? Specialized regiments that rely on evasion to win the battle?

This new system is just one more aspect that makes World of Dungeons a solid game.


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