Join

Developers

Members: 78
Founded: 08/27/2007
Category: Official
Owner: docjay

Internationalization

Organization
docjay



Admin
Entered: 08/27/2007
Posts: 53
#1 06/25/2008 11.35 AM

Hello again,

I was wondering how you guys work on localizing your projects in different languages and regions.

Are you planning to localize games right from the start (which would require language files to replace the texts) or are you launching in one country first to test run the game before even thinking about internationalization?



Galaxy-News Project Manager Feel free to contact me if you need help!
MrMaxx



Developer
Entered: 06/24/2008
Posts: 6
#2 06/26/2008 09.03 AM

Best thing, wheather you definetly will support multiple languages or not, is to start with your default encoding as UTF-8 for the whole project....sources,IDE, database, webcontainer...everything...

 

Comes in handy, when your projecthead descides to support a language that has some funny looking characters you dont have a clue of...like some asian language...

 

Myself...i plan on supporting de_DE, en_US and en_UK as locales. But didnt start localization yet...too lazy, and far too early for that (my game is still alpha). Good thing is, that most of my database entitys contain no language specific informations, so it will be not that hard....hopefully ;)

 

Mr.Maxx



Friendly fire isn't friendly.

http://overwatch.de


This post has been changed 1 times. Last time at 06/26/2008 09.05 AM
docjay



Admin
Entered: 08/27/2007
Posts: 53
#3 06/28/2008 01.43 PM

Any particular reason why you're planning do differentiate between en_UK and en_US?
From my point of view an en_US version should be enough, as UK-based people are watching US television all day anyway, so they are used to the differences.

What do you guys think?



Galaxy-News Project Manager Feel free to contact me if you need help!
Ewo



Developer
Entered: 05/06/2008
Posts: 9
#4 06/30/2008 01.14 AM

We gave a shot on home market first and then international. You can be in more close in contact with players and communication is much faster.


This post has been changed 1 times. Last time at 06/30/2008 01.16 AM
darken



Developer
Entered: 04/08/2008
Posts: 3
#5 07/04/2008 10.47 AM

We are still working on our game, so we thought it's easyer to develop main parts with our community only speaking one language. With other languages you can reach new people, but you need also people who moderate the boards. It'd need more effort to "syncronize" the different languages/groups than developing the game.

 

For the Future we're planning at least the following Languages:

  • French
  • Italian
  • English

So all people in our country can play our game. As a positive side-effect there new "markets" in other countries.


This post has been changed 1 times. Last time at 07/04/2008 10.47 AM
docjay



Admin
Entered: 08/27/2007
Posts: 53
#6 07/04/2008 11.27 AM

Based on my experience you should def. include Polish and German language versions as well, maybe even Portuguese. The German market is the leading market in browser-based gaming and with Brazil being one of the fastest rising economies and a huge amount of players speaking Portuguese, I think this might be worth it as well.

 



Galaxy-News Project Manager Feel free to contact me if you need help!
Organization

Share